RogueAgent
28th August 2003, 11:10 PM
Here is the draft version of the Clan League we hope to implement over the next 3 TeamDamage events held the coming September, November and January.
Feel free to comment, but please try to keep it constructive.
Clan League Proposition
1.0 Overview
This is an outline for the rules and organisation of a LAN based Clan League to be hosted at TeamDamage LANs over the next 6 months. The general idea is that teams will form into stable ‘Clans’ of 4-6 players which will compete in a variety of games, while results from individual competitions will be accumulated over the duration of the League to determine a final Clan winner at the end of the 6 months.
We hope to encourage and develop a stable clan culture in the Wollongong region which can offer support to developing talents and give direction and quality to competitive play.
2.0 Clan Registration
At each TeamDamage LAN, there will be an allocated 30 minute period early in the day for Clans to register as part of the League. A Clan must register with no fewer than 4 players and no more than 6 players, who must all be in attendance at registration.
Each Clan must have a nominated Captain, which is a very important role as the Captain will effectively have ownership of the Clan and be responsible for all liasons with officials as well as decision making within the clan regarding prize distribution and player/team selections within the Clan.
It is very important that each player understands the role of the Captain and respects their leadership as they will be required to play under the Captains leadership for the duration of the League. It is possible to change Clans if there is a clash with leadership, however this incurs severe point penalties (described later). Players are encouraged to please not take entrance into a Clan lightly as it is a significant commitment.
2.1 Clan Names
The names of Clans will be slightly restricted so that they are not obnoxious or offensive. They cannot be based purely on abbreviation, nor can they be overly cumbersome. Clan names can not be plagiarised or otherwise based on other Clans names either inside or outside of the competition.
Clans must register a name that is ‘noun based’. If you don’t know what a noun in then go to www.dictionary.com and type a word in there. If it comes up with ‘n.’ before it then it is a noun. If it comes up with ‘v.’ or ‘adj.’ then the word needs to be coupled with a noun. It is strongly encouraged that Clans register with Clan names that can be easily referred to and merchandised for - such as older clans of the region (eg, Crushers, Cyberpunks, Dragons, Mohicans, Eviscerators, Snipers, Spiders, Tormented Souls, Fallen Angels, Illawarriors – these are all noun based names)
Obscure Clan names such as x7g, 69f or kT with no apparent meaning will be rejected outright.
3.0 Entering Competitions
3.1 Pure Clan Teams
Whenever a League competition is held at a TeamDamage event, each Clan is free to register a team for the competition so that results will count toward the League ladder. The Captain is responsible for registering any representative team and it is their choice which players will take part in the team (for example, a 6 person clan may have to select a 3 or 4 man team to compete in any given competition)
To register a ‘Pure Clan’ team and thus qualify for maximum League points allocation, all members of the team MUST be also members of the Clan.
3.2 Hybrid Clan Teams
Often, a competition will require only a certain number of players per team and a Clan may have players left over which are ‘unallocated’. The players are free to join with any other players to form a temporary ‘Hybrid Clan’ team for a competition. For example, two clans with 6 players each might submit one ‘Pure Clan’ team each and put their spare 2 players together to form a ‘Hybrid Clan’ team.
When registering a Hybrid team for a competition, a temporary Captain within the team must be nominated and all points earned by the team allocated toward the League are halved before being divided among each clans players on a pro-rata basis. In the example given above, the team normally earning 40 points, would be halved to 20 (for being Hybrid) and then split between the two clans to earn 10 points each (each Clan has 2 out of 4 members).
As can be seen, this should allow any player in a Clan to earn points for their Clan and will still be able to compete in any competition on offer even if they are not in the Clans top team for a particular game. Yet there is still a very strong incentive for each Clans best players to form a ‘Pure Clan’ team.
4.0 Competitions
4.1 Frequency
At each TeamDamage LAN, there will be 2 or 3 team competitions which can count toward the League standings. The games played can vary wildly, so while some Clans may be strong in one game, they may be weak in another. In this way we also hope to keep competition fierce.
4.2 Format - ‘Progressive’ Comps
This is a specific type of competition designed for this Clan League by TeamDamage. The basic concept is that teams play off against each other in a similar manner to a single-elimination competition – yet teams are NOT eliminated, they must continue to play against other teams at a similar level to determine final standings.
To be a bit clearer, all teams will start a competition on ‘Level 1’ and start with 1 point. They are matched with opposing teams and after matches all the winning teams progress to ‘Level 2’ and gain a further 2 points, while the losing teams remain on ‘Level 1’ and gain further 1 point. Teams are then matched with opponents only at the same level as they currently are (ie, Level 2 team plays against another Level 2 team).
Each time a team wins, they progress a level and every round each team adds points to their score equal to their current level. When one team reaches the highest level alone then the competition is over and ranking is determined by points accumulated multiplied by their final level, with for and against used in the event of a tie breaker.
If there is an odd number of teams at any given level, any ‘bye’ is substituted in (an automatic win for some lucky team) or if the ‘bye’ has already been inserted, or there is an even number of teams, then the highest ranking team using ‘for and against’ from the level below will be promoted to the higher level.
In this way we can see that 4 team competitions will last 2 rounds with the winning team on Level 3, 5 to 8 team competitions will last 3 rounds with the winning team on Level 4 and 9-16 team competitions will last 4 rounds with the winning team on Level 5.
5.0 Scoring
5.1 Base Points
The ‘Base Points’ hereafter referred to as BP is equal to 10 multiplied by the number of players in each team of the competition. ie, for a 4 player team competition the BP is 40.
As a general rule, a team that finished exactly on the half-way point of a competition (ie coming 5th of 9 teams) will earn BP.
5.2 Total Points
The ‘Total Points’ hereafter referred to as TP is the total points to be shared among all teams in the competition. The TP is equal to the BP multiplied by the number of teams entered into the competition. eg, 9 x 4 man teams competing means the TP for the comp is 360
5.3 Ranking Formula
Each team earns a ‘share’ of the TP allocated for the competition and it is calculated as follows.
For every team that a single team finishes in front of (including itself) it gains 1 share.
The final points are then equal to :-
(Teams share / Sum of all shares) * TP
For example, a comp with 5 x 4 man teams :-
BP = 40
TP = 40 * 5 = 200
Sum of all shares = 15
Placing # Teams defeated Shares Final Points
1st 5 5 5/15 * 200 = 67
2nd 4 4 4/15 * 200 = 53
3rd 3 3 3/15 * 200 = 40 (BP)
4th 2 2 2/15 * 200 = 27
5th 1 1 1/15 * 200 = 13
5.4 Forfeiting
Any team that forfeits any game or is guilty of any misconduct or unsportsmanlike behaviour will score zero points and risks being ejected from the competition and League.
6.0 Changing Players
6.1 Dropping Players
A Captain is discouraged from dumping players, yet is allowed to do so under the rules. A Clan that dumps a player, is subjected to an immediate and irreversible 100 point penalty on the League ladder.
This penalty is to prevent Captains using and abusing players due to poor form or otherwise.
6.2 Resigning Players
Players are discouraged from resigning from their Clan, yet they are allowed to do so under the rules. A Player that resigns from a Clan, has a transfer penalty of 100 points applied to their player profile. This transfer penalty stays with the player and is applied to any Clan that the player may join until the penalty is paid off with points earned by the new Clan since that player has joined.
Players who resign and record a transfer penalty against their name may thus find Clans reluctant to take them in as they will be handicapped on the scoreboard.
This penalty is to prevent players ‘slutting’ as well as deter other Clans who may attempt poaching of players.
6.3 Inactive Players
The exception to the penalty for dropping players is if a player in a Clan has been inactive, ie, has not attended a LAN where League games have been held for a period of 3 months. In this case, a player is classified as inactive and can be dropped without penalty. After being dropped, inactive players are then unable to sign up for another Clan for the remainder of the current League season.
6.4 Changing Captains
During the Clan registration period at any League LAN, a consenting Captain and team mate may elect to shift the Captaincy of the Clan and a change in the Clans registration details occurs with the new Captain taking ownership of the Clan and all points earned to date remain intact.
7.0 Dissolving Clans
During the Clan registration period at any League LAN, a Captain may elect to dissolve the Clan. By doing so, all players are released from the Clan and are free to join other Clans (although any transfer penalties still in existence and unpaid for remain in place) and the Clan is removed from the League register along with all points accumulated to date.
Under no circumstances is it possible to transfer points to other Clans.
8.0 Prizes
At the end of the League season, the highest ranking Clan will receive allocation of resources from TeamDamage in the form of a ‘Clan Support Package’ to spend on computer equipment and merchandising (such as Clan shirts). The Clan will not receive cash directly, but will have the power to choose what equipment it wants for its players, as well as decide on designs for Clan merchandising that will help it build an identity and serve as role-model to other aspiring Clans.
We expect that the final ‘Clan Support Package’ prize for the highest ranked Clan could be to the value of as much as $500.
Feel free to comment, but please try to keep it constructive.
Clan League Proposition
1.0 Overview
This is an outline for the rules and organisation of a LAN based Clan League to be hosted at TeamDamage LANs over the next 6 months. The general idea is that teams will form into stable ‘Clans’ of 4-6 players which will compete in a variety of games, while results from individual competitions will be accumulated over the duration of the League to determine a final Clan winner at the end of the 6 months.
We hope to encourage and develop a stable clan culture in the Wollongong region which can offer support to developing talents and give direction and quality to competitive play.
2.0 Clan Registration
At each TeamDamage LAN, there will be an allocated 30 minute period early in the day for Clans to register as part of the League. A Clan must register with no fewer than 4 players and no more than 6 players, who must all be in attendance at registration.
Each Clan must have a nominated Captain, which is a very important role as the Captain will effectively have ownership of the Clan and be responsible for all liasons with officials as well as decision making within the clan regarding prize distribution and player/team selections within the Clan.
It is very important that each player understands the role of the Captain and respects their leadership as they will be required to play under the Captains leadership for the duration of the League. It is possible to change Clans if there is a clash with leadership, however this incurs severe point penalties (described later). Players are encouraged to please not take entrance into a Clan lightly as it is a significant commitment.
2.1 Clan Names
The names of Clans will be slightly restricted so that they are not obnoxious or offensive. They cannot be based purely on abbreviation, nor can they be overly cumbersome. Clan names can not be plagiarised or otherwise based on other Clans names either inside or outside of the competition.
Clans must register a name that is ‘noun based’. If you don’t know what a noun in then go to www.dictionary.com and type a word in there. If it comes up with ‘n.’ before it then it is a noun. If it comes up with ‘v.’ or ‘adj.’ then the word needs to be coupled with a noun. It is strongly encouraged that Clans register with Clan names that can be easily referred to and merchandised for - such as older clans of the region (eg, Crushers, Cyberpunks, Dragons, Mohicans, Eviscerators, Snipers, Spiders, Tormented Souls, Fallen Angels, Illawarriors – these are all noun based names)
Obscure Clan names such as x7g, 69f or kT with no apparent meaning will be rejected outright.
3.0 Entering Competitions
3.1 Pure Clan Teams
Whenever a League competition is held at a TeamDamage event, each Clan is free to register a team for the competition so that results will count toward the League ladder. The Captain is responsible for registering any representative team and it is their choice which players will take part in the team (for example, a 6 person clan may have to select a 3 or 4 man team to compete in any given competition)
To register a ‘Pure Clan’ team and thus qualify for maximum League points allocation, all members of the team MUST be also members of the Clan.
3.2 Hybrid Clan Teams
Often, a competition will require only a certain number of players per team and a Clan may have players left over which are ‘unallocated’. The players are free to join with any other players to form a temporary ‘Hybrid Clan’ team for a competition. For example, two clans with 6 players each might submit one ‘Pure Clan’ team each and put their spare 2 players together to form a ‘Hybrid Clan’ team.
When registering a Hybrid team for a competition, a temporary Captain within the team must be nominated and all points earned by the team allocated toward the League are halved before being divided among each clans players on a pro-rata basis. In the example given above, the team normally earning 40 points, would be halved to 20 (for being Hybrid) and then split between the two clans to earn 10 points each (each Clan has 2 out of 4 members).
As can be seen, this should allow any player in a Clan to earn points for their Clan and will still be able to compete in any competition on offer even if they are not in the Clans top team for a particular game. Yet there is still a very strong incentive for each Clans best players to form a ‘Pure Clan’ team.
4.0 Competitions
4.1 Frequency
At each TeamDamage LAN, there will be 2 or 3 team competitions which can count toward the League standings. The games played can vary wildly, so while some Clans may be strong in one game, they may be weak in another. In this way we also hope to keep competition fierce.
4.2 Format - ‘Progressive’ Comps
This is a specific type of competition designed for this Clan League by TeamDamage. The basic concept is that teams play off against each other in a similar manner to a single-elimination competition – yet teams are NOT eliminated, they must continue to play against other teams at a similar level to determine final standings.
To be a bit clearer, all teams will start a competition on ‘Level 1’ and start with 1 point. They are matched with opposing teams and after matches all the winning teams progress to ‘Level 2’ and gain a further 2 points, while the losing teams remain on ‘Level 1’ and gain further 1 point. Teams are then matched with opponents only at the same level as they currently are (ie, Level 2 team plays against another Level 2 team).
Each time a team wins, they progress a level and every round each team adds points to their score equal to their current level. When one team reaches the highest level alone then the competition is over and ranking is determined by points accumulated multiplied by their final level, with for and against used in the event of a tie breaker.
If there is an odd number of teams at any given level, any ‘bye’ is substituted in (an automatic win for some lucky team) or if the ‘bye’ has already been inserted, or there is an even number of teams, then the highest ranking team using ‘for and against’ from the level below will be promoted to the higher level.
In this way we can see that 4 team competitions will last 2 rounds with the winning team on Level 3, 5 to 8 team competitions will last 3 rounds with the winning team on Level 4 and 9-16 team competitions will last 4 rounds with the winning team on Level 5.
5.0 Scoring
5.1 Base Points
The ‘Base Points’ hereafter referred to as BP is equal to 10 multiplied by the number of players in each team of the competition. ie, for a 4 player team competition the BP is 40.
As a general rule, a team that finished exactly on the half-way point of a competition (ie coming 5th of 9 teams) will earn BP.
5.2 Total Points
The ‘Total Points’ hereafter referred to as TP is the total points to be shared among all teams in the competition. The TP is equal to the BP multiplied by the number of teams entered into the competition. eg, 9 x 4 man teams competing means the TP for the comp is 360
5.3 Ranking Formula
Each team earns a ‘share’ of the TP allocated for the competition and it is calculated as follows.
For every team that a single team finishes in front of (including itself) it gains 1 share.
The final points are then equal to :-
(Teams share / Sum of all shares) * TP
For example, a comp with 5 x 4 man teams :-
BP = 40
TP = 40 * 5 = 200
Sum of all shares = 15
Placing # Teams defeated Shares Final Points
1st 5 5 5/15 * 200 = 67
2nd 4 4 4/15 * 200 = 53
3rd 3 3 3/15 * 200 = 40 (BP)
4th 2 2 2/15 * 200 = 27
5th 1 1 1/15 * 200 = 13
5.4 Forfeiting
Any team that forfeits any game or is guilty of any misconduct or unsportsmanlike behaviour will score zero points and risks being ejected from the competition and League.
6.0 Changing Players
6.1 Dropping Players
A Captain is discouraged from dumping players, yet is allowed to do so under the rules. A Clan that dumps a player, is subjected to an immediate and irreversible 100 point penalty on the League ladder.
This penalty is to prevent Captains using and abusing players due to poor form or otherwise.
6.2 Resigning Players
Players are discouraged from resigning from their Clan, yet they are allowed to do so under the rules. A Player that resigns from a Clan, has a transfer penalty of 100 points applied to their player profile. This transfer penalty stays with the player and is applied to any Clan that the player may join until the penalty is paid off with points earned by the new Clan since that player has joined.
Players who resign and record a transfer penalty against their name may thus find Clans reluctant to take them in as they will be handicapped on the scoreboard.
This penalty is to prevent players ‘slutting’ as well as deter other Clans who may attempt poaching of players.
6.3 Inactive Players
The exception to the penalty for dropping players is if a player in a Clan has been inactive, ie, has not attended a LAN where League games have been held for a period of 3 months. In this case, a player is classified as inactive and can be dropped without penalty. After being dropped, inactive players are then unable to sign up for another Clan for the remainder of the current League season.
6.4 Changing Captains
During the Clan registration period at any League LAN, a consenting Captain and team mate may elect to shift the Captaincy of the Clan and a change in the Clans registration details occurs with the new Captain taking ownership of the Clan and all points earned to date remain intact.
7.0 Dissolving Clans
During the Clan registration period at any League LAN, a Captain may elect to dissolve the Clan. By doing so, all players are released from the Clan and are free to join other Clans (although any transfer penalties still in existence and unpaid for remain in place) and the Clan is removed from the League register along with all points accumulated to date.
Under no circumstances is it possible to transfer points to other Clans.
8.0 Prizes
At the end of the League season, the highest ranking Clan will receive allocation of resources from TeamDamage in the form of a ‘Clan Support Package’ to spend on computer equipment and merchandising (such as Clan shirts). The Clan will not receive cash directly, but will have the power to choose what equipment it wants for its players, as well as decide on designs for Clan merchandising that will help it build an identity and serve as role-model to other aspiring Clans.
We expect that the final ‘Clan Support Package’ prize for the highest ranked Clan could be to the value of as much as $500.