Mo_Girks
12th February 2008, 10:53 AM
Greetings Ladies and gents,
Here is the line-up chosen by you for the next Teamdamage on the 24th February
10.00: Doors open
11.00: Flatout2
13.00: BBQ Lunch
13.30: Company of Heroes
16.00: Team Fortress 2
18.00: PIZZA!!!
18.30: UT3 – Capture The Flag
20:00: Power off
Our patch distro system will be changing from Pirate'sODC, to DC++. The latest stable version is DC++ 0.704.
The reason for this change is file corruption. The latest DC++ is a hashing system designed to minimise file corruption by implementing TTH to screen for corruption during transfer as well as speeding up file transfer by grabbing the source from more than one machine at a time.
Moddy is working on a pre-configured version that will be suitable for the LAN. Because this is a hashing client, any patches/demos shared will need to be hashed initially. Depending on the number and size of patches shared, hashing can take from 30 min to a few hours. We will be placing the pre-configured version on the teamdamage site to allow you install and hash the appropriate files. Keep an eye on the forum for more details.
Registrations are now open.
If you are attending Teamdamage please register here:
http://teamdamage.com/?page_id=18
Hope to see you all there
Mo_Girks
On behalf of the Teamdamage Admin
Here is the line-up chosen by you for the next Teamdamage on the 24th February
10.00: Doors open
11.00: Flatout2
13.00: BBQ Lunch
13.30: Company of Heroes
16.00: Team Fortress 2
18.00: PIZZA!!!
18.30: UT3 – Capture The Flag
20:00: Power off
Our patch distro system will be changing from Pirate'sODC, to DC++. The latest stable version is DC++ 0.704.
The reason for this change is file corruption. The latest DC++ is a hashing system designed to minimise file corruption by implementing TTH to screen for corruption during transfer as well as speeding up file transfer by grabbing the source from more than one machine at a time.
Moddy is working on a pre-configured version that will be suitable for the LAN. Because this is a hashing client, any patches/demos shared will need to be hashed initially. Depending on the number and size of patches shared, hashing can take from 30 min to a few hours. We will be placing the pre-configured version on the teamdamage site to allow you install and hash the appropriate files. Keep an eye on the forum for more details.
Registrations are now open.
If you are attending Teamdamage please register here:
http://teamdamage.com/?page_id=18
Hope to see you all there
Mo_Girks
On behalf of the Teamdamage Admin